{"id":31,"date":"2015-04-02T21:04:53","date_gmt":"2015-04-02T19:04:53","guid":{"rendered":"http:\/\/www.gamingguardian.com\/?p=31"},"modified":"2026-06-25T18:46:32","modified_gmt":"2026-06-25T16:46:32","slug":"nintendo-virtual-boy","status":"publish","type":"post","link":"http:\/\/www.gamingguardian.com\/?p=31","title":{"rendered":"Nintendo Virtual Boy"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Der omin\u00f6se Nintendo Virtual Boy erschien 1995 in Japan und 1996 in den USA. Europa blieb davon verschont. Dieser Handheld &#8211; ist es \u00fcberhaupt einer? &#8211; stellte Games in 3D dar. Aber nur in rot\/schwarz und dass man sich seltsam in diese &#8222;Brille&#8220; mit den Nacken dr\u00fccken musste, lie\u00df den Virtual Boy, obwohl der 3D Effekt nicht schlecht war, zu einem totalen Misserfolg werden. Nintendo sch\u00e4mt sich immer noch daf\u00fcr. 1996 war auch gleich wieder Ende f\u00fcr den Virtual Boy und gerade mal 770.000 Einheiten wurden umgesetzt.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The ominous Nintendo Virtual Boy appeared in Japan in 1995 and in the USA in 1996. Europe was spared. This handheld &#8211; is it even a handheld? &#8211; displayed games in 3D. But only in red\/black and the fact that you had to press your neck into these \u201cglasses\u201d made the Virtual Boy a total failure, although the 3D effect was not bad. Nintendo is still ashamed of it. 1996 was also the end of the Virtual Boy and only 770,000 units were sold.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cartridges<\/strong><\/p>\n\n\n\n<table id=\"tablepress-41\" class=\"tablepress tablepress-id-41\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\"><strong>Name<\/strong><\/th><th class=\"column-2\"><strong>Status<\/strong><\/th>\n<\/tr>\n<\/thead>\n<tbody class=\"row-striping row-hover\">\n<tr class=\"row-2\">\n\t<td class=\"column-1\">Bomberman<\/td><td class=\"column-2\">Cart only<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\">Galactic Pinball<\/td><td class=\"column-2\">Cart only<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\">Kemco 95<\/td><td class=\"column-2\">Cart only<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\">Mario Clash<\/td><td class=\"column-2\">Cart only<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\">Mario\u2019s Tennis<\/td><td class=\"column-2\">Cart only<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\">Panic Bomber<\/td><td class=\"column-2\">Cart only<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\">T&amp;E Soft Golf<\/td><td class=\"column-2\">Cart only<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\">Teleroboxer<\/td><td class=\"column-2\">Cart only<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\">Virtual 3D Shooting Game<\/td><td class=\"column-2\">Cart only<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\">VTetris<\/td><td class=\"column-2\">Cart only<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-41 from cache -->\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Der omin\u00f6se Nintendo Virtual Boy erschien 1995 in Japan und 1996 in den USA. Europa blieb davon verschont. Dieser Handheld &#8211; ist es \u00fcberhaupt einer? &#8211; stellte Games in 3D dar. Aber nur in rot\/schwarz und dass man sich seltsam in diese &#8222;Brille&#8220; mit den Nacken dr\u00fccken musste, lie\u00df den Virtual Boy, obwohl der 3D\u2026 <span class=\"read-more\"><a href=\"http:\/\/www.gamingguardian.com\/?p=31\">Read More: Nintendo Virtual Boy &raquo;<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":491,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-31","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-allgemein"],"_links":{"self":[{"href":"http:\/\/www.gamingguardian.com\/index.php?rest_route=\/wp\/v2\/posts\/31","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.gamingguardian.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.gamingguardian.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.gamingguardian.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.gamingguardian.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=31"}],"version-history":[{"count":5,"href":"http:\/\/www.gamingguardian.com\/index.php?rest_route=\/wp\/v2\/posts\/31\/revisions"}],"predecessor-version":[{"id":1913,"href":"http:\/\/www.gamingguardian.com\/index.php?rest_route=\/wp\/v2\/posts\/31\/revisions\/1913"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.gamingguardian.com\/index.php?rest_route=\/wp\/v2\/media\/491"}],"wp:attachment":[{"href":"http:\/\/www.gamingguardian.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=31"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.gamingguardian.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=31"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.gamingguardian.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=31"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}